Brawl - Ike - Subaction - SpecialHi3
|
1 |
2 |
3 |
4 |
5 |
6 |
Stats
IASA: |
None |
Hitboxes active: |
1-6 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1e2 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
80 |
18 |
80 |
Slash |
Slash |
3 |
4 |
|
0 |
1 |
3 |
80 |
18 |
270 |
Slash |
Slash |
3 |
4 |
|
0 |
2 |
3 |
80 |
18 |
270 |
Slash |
Slash |
3 |
4 |
|
Scripts
Main
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(-6.0), Scalar(0.0), Value(1)] }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 0, kbg: 18, shield_damage: 0, bkb: 80, size: 8.4, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 18, shield_damage: 0, bkb: 80, size: 5.6, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 0, kbg: 18, shield_damage: 0, bkb: 80, size: 4.0, x_offset: 0.0, y_offset: 17.0, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
GFX
- SwordGlow(SwordGlow { color: 4, blur_length: 8, point1_bone: 70, point1_x_offset: 0.0, point1_y_offset: 2.8, point1_z_offset: 0.0, point2_bone: 70, point2_x_offset: 0.0, point2_y_offset: 14.3, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2293761, bone_id: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
SFX
- SoundEffect1(5900)
- SoundEffect1(5921)
Other