Brawl - Kirby - Action - 0x11a
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x121, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- IntVariableSet { variable: RandomAccessInt (0x0), value: 466 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 476 }
- Subroutine(0x345bc)
Exit Script