Brawl - Kirby - Action - 0x12a
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- IntVariableSet { variable: RandomAccessInt (0x0), value: 496 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 500 }
- CreateInterrupt { interrupt_id: None, action: 0x12b, requirement: (OnGround) }
- Subroutine(0x35614)
Exit Script