Brawl - Kirby - Action - 0x12e
Entry Script
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: 0x12f, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
- CallEveryFrame { thread_id: 9, script: 0x36094 }
- ChangeSubactionRestartFrame(FinalCalling)
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script
- Subroutine(0x35eec)