Brawl - Kirby - Action - 0x12f
Entry Script
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: 0x130, requirement: (AnimationEnd) }
- CallEveryFrame { thread_id: 9, script: 0x361b4 }
- ChangeSubactionRestartFrame(FinalUpNabe)
- SetEdgeSlide(SlideOff)
Exit Script
- Subroutine(0x35eec)