Brawl - Kirby - Action - 0x12b
Entry Script
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (InAir) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- IntVariableSet { variable: RandomAccessInt (0x0), value: 497 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 501 }
- Subroutine(0x35614)
Exit Script