Brawl - Kirby - Action - 0x128
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: Some(10146), action: Wait, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: Some(10147), action: Fall, requirement: (AnimationEnd) }
- ControllerUnk02
- loop Infinite times:
- if (OnGround)
- SetAirGround(16)
- SetEdgeSlide(Unknown(2))
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialNSpit)
- else
- ChangeSubactionRestartFrame(SpecialNSpit)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- EnableInterrupt(10146)
- DisableInterrupt(10147)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(19)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialAirNSpit)
- else
- ChangeSubactionRestartFrame(SpecialAirNSpit)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- DisableInterrupt(10146)
- EnableInterrupt(10147)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script