Brawl - Sonic - Action - 0x11b
Entry Script
- BoolVariableSetTrue { variable: LongtermAccessBool (0x3a) }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (OnGround) }
- ChangeSubactionRestartFrame(SpecialNCancel)
Exit Script