Brawl - Sonic - Action - 0x11a
Entry Script
- BoolVariableSetTrue { variable: LongtermAccessBool (0x3a) }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- ChangeSubactionRestartFrame(SpecialNLanding)
Exit Script