Brawl - Sonic - Action - 0x11a

Entry Script

  1. BoolVariableSetTrue { variable: LongtermAccessBool (0x3a) }
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  4. ChangeSubactionRestartFrame(SpecialNLanding)

Exit Script