Brawl - Sonic - Action - 0x9c ThrowItemRun
Entry Script (Common)
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: InternalConstantInt(CharacterDirection) }
- if ((InternalConstantInt(HeldItem) Equal scalar(72)))
- UnknownEvent { namespace: 0xc, code: 0x13, unk1: 0x0, arguments: [] }
- ChangeSubactionRestartFrame(SmashThrowDash)
- else
- ChangeSubactionRestartFrame(LightThrowDash)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10111), action: ThrowItem, requirement: (ButtonPress value(0)) }
- PreviousInterruptAddRequirement(not(TapJumpOn))
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc56)))
- PreviousInterruptAddRequirement(OnGround)
- CallEveryFrame { thread_id: 9, script: 0x19bb4 }
Exit Script (Common)
- if ((InternalConstantInt(HeldItem) Equal scalar(72)))
- UnknownEvent { namespace: 0xc, code: 0x12, unk1: 0x0, arguments: [Value(3)] }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x2a) }