Brawl - Sonic - Action - 0x11e

Entry Script

  1. CallEveryFrame { thread_id: 9, script: 0x1c598 }
  2. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((RandomAccessInt(ThrowDataParam2) LessThan scalar(0))) }
  3. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xc31))) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. PreviousInterruptAddRequirement((InternalConstantInt (0x1b) LessThanOrEqual InternalConstantInt (0xfcb)))
  6. CreateInterrupt { interrupt_id: None, action: 0x120, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xc31))) }
  7. PreviousInterruptAddRequirement(OnGround)
  8. CreateInterrupt { interrupt_id: None, action: GuardOn, requirement: (ButtonHeld value(3)) }
  9. PreviousInterruptAddRequirement(OnGround)
  10. PreviousInterruptAddRequirement((InternalConstantInt(CurrentSubaction) Equal scalar(473)))
  11. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableGlide))
  12. CreateInterrupt { interrupt_id: None, action: 0x121, requirement: (OnGround) }
  13. PreviousInterruptAddRequirement(TouchingAFloorWallOrCeiling value(4))
  14. PreviousInterruptAddRequirement((InternalConstantInt(CharacterDirection) GreaterThan scalar(0)))
  15. CreateInterrupt { interrupt_id: None, action: 0x121, requirement: (OnGround) }
  16. PreviousInterruptAddRequirement(TouchingAFloorWallOrCeiling value(2))
  17. PreviousInterruptAddRequirement((InternalConstantInt(CharacterDirection) LessThan scalar(0)))
  18. Subroutine(0x1c038)
  19. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
    1. SetEdgeSlide(Airbourne)
    2. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
    3. SetAirGround(108)
    4. ChangeSubactionRestartFrame(SpecialSDashLw_1)
    5. SyncWait(2.0)
    6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    7. LoopRest
  20. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(107)
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(108)
      3. ChangeSubactionRestartFrame(SpecialSDashLw)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script