Brawl - Sonic - Action - 0x11c

Entry Script

  1. BoolVariableSetTrue { variable: LongtermAccessBool (0x3a) }
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  3. CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (OnGround) }
  4. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24003 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
  5. IntVariableIncrement { variable: RandomAccessInt(ThrowDataParam1) }
  6. CallEveryFrame { thread_id: 9, script: 0x1e9b0 }
  7. ChangeSubactionRestartFrame(SpecialNHit)

Exit Script