Brawl - Sonic - Action - 0x122

Entry Script

  1. Subroutine(Offset { offset: 0xffffffff, origin: 0x1c09c })
  2. ToggleInterrupt { interrupt_type: AirJump, interrupt_id: 10061 }
  3. ToggleInterrupt { interrupt_type: AirJump, interrupt_id: 10062 }
  4. ToggleInterrupt { interrupt_type: AirSpecial, interrupt_id: 10098 }
  5. ToggleInterrupt { interrupt_type: AirSpecial, interrupt_id: 10100 }
  6. CreateInterrupt { interrupt_id: None, action: JumpAerial, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc42))) }
  7. PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
  8. PreviousInterruptAddRequirement((LongtermAccessInt(JumpsUsed) LessThan InternalConstantInt(MaxJumpCount)))
  9. PreviousInterruptAddRequirement(InAir)
  10. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  11. CreateInterrupt { interrupt_id: None, action: JumpAerial, requirement: (ButtonPress value(2)) }
  12. PreviousInterruptAddRequirement((LongtermAccessInt(JumpsUsed) LessThan InternalConstantInt(MaxJumpCount)))
  13. PreviousInterruptAddRequirement(InAir)
  14. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  15. ChangeSubactionRestartFrame(SpecialSSpin)

Exit Script