Brawl - Sonic - Action - 0x11f
Entry Script
- IntVariableSet { variable: RandomAccessInt (0x0), value: 477 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 478 }
- loop Infinite times:
- if (AnimationEnd)
- UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
- else
- if (OnGround)
- SetAirGround(110)
- SetEdgeSlide(StayOn)
- if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(111)
- SetEdgeSlide(Airbourne)
- if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
- IntVariableSet { variable: RandomAccessInt (0x0), value: 479 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 480 }
- loop Infinite times:
- if (OnGround)
- if ((InternalConstantInt (0x1b) LessThanOrEqual InternalConstantInt (0xfc4)))
- UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
- SetAirGround(110)
- SetEdgeSlide(StayOn)
- if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: Comparison }, Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 27 }), Value(1), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4036 })] }
- else
- if ((InternalConstantInt (0x1b) LessThanOrEqual InternalConstantInt (0xfc5)))
- UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
- SetAirGround(111)
- SetEdgeSlide(Airbourne)
- if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: Comparison }, Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 27 }), Value(1), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4037 })] }
- LoopRest
- CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
- IntVariableSet { variable: RandomAccessInt (0x0), value: 481 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 482 }
- loop Infinite times:
- if (OnGround)
- SetAirGround(110)
- SetEdgeSlide(StayOn)
- if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- EnableInterrupt(10000)
- DisableInterrupt(10002)
- else
- SetAirGround(111)
- SetEdgeSlide(Airbourne)
- if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- DisableInterrupt(10000)
- EnableInterrupt(10002)
- LoopRest
Exit Script