Brawl - Sonic - Action - 0x11f

Entry Script

  1. IntVariableSet { variable: RandomAccessInt (0x0), value: 477 }
  2. IntVariableSet { variable: RandomAccessInt (0x1), value: 478 }
  3. loop Infinite times:
    1. if (AnimationEnd)
      1. UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
    2. else
      1. if (OnGround)
        1. SetAirGround(110)
        2. SetEdgeSlide(StayOn)
        3. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
          1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
        4. else
          1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
        5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      2. else
        1. SetAirGround(111)
        2. SetEdgeSlide(Airbourne)
        3. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
          1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
        4. else
          1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
        5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
    4. LoopRest
  4. IntVariableSet { variable: RandomAccessInt (0x0), value: 479 }
  5. IntVariableSet { variable: RandomAccessInt (0x1), value: 480 }
  6. loop Infinite times:
    1. if (OnGround)
      1. if ((InternalConstantInt (0x1b) LessThanOrEqual InternalConstantInt (0xfc4)))
        1. UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
      2. SetAirGround(110)
      3. SetEdgeSlide(StayOn)
      4. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
      5. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      7. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: Comparison }, Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 27 }), Value(1), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4036 })] }
    2. else
      1. if ((InternalConstantInt (0x1b) LessThanOrEqual InternalConstantInt (0xfc5)))
        1. UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
      2. SetAirGround(111)
      3. SetEdgeSlide(Airbourne)
      4. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
      5. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      7. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: Comparison }, Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 27 }), Value(1), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4037 })] }
    3. LoopRest
  7. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  8. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
  9. IntVariableSet { variable: RandomAccessInt (0x0), value: 481 }
  10. IntVariableSet { variable: RandomAccessInt (0x1), value: 482 }
  11. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(110)
      2. SetEdgeSlide(StayOn)
      3. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
      4. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      6. EnableInterrupt(10000)
      7. DisableInterrupt(10002)
    2. else
      1. SetAirGround(111)
      2. SetEdgeSlide(Airbourne)
      3. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
      4. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      6. DisableInterrupt(10000)
      7. EnableInterrupt(10002)
    3. LoopRest

Exit Script