Brawl - Sonic - Action - 0x120
Entry Script
- CallEveryFrame { thread_id: 9, script: 0x1cf90 }
- CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((RandomAccessInt(ThrowDataParam2) LessThan scalar(0))) }
- CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (InAir) }
- ChangeSubactionRestartFrame(SpecialSTurn)
- SetAirGround(109)
Exit Script