Brawl - Sonic - Action - 0x120

Entry Script

  1. CallEveryFrame { thread_id: 9, script: 0x1cf90 }
  2. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((RandomAccessInt(ThrowDataParam2) LessThan scalar(0))) }
  3. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (AnimationEnd) }
  4. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (InAir) }
  5. ChangeSubactionRestartFrame(SpecialSTurn)
  6. SetAirGround(109)

Exit Script