PM3.02 - Pikachu - Action - 0x117

Entry Script

  1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(ControlStickXAxisRelative) }
  2. FloatVariableSet { variable: RandomAccessFloat (0x8), value: InternalConstantInt(ControlStickYAxis) }
  3. FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: RandomAccessFloat (0x7) }
  4. FloatVariableMultiply { variable: RandomAccessFloat (0x8), value: RandomAccessFloat (0x8) }
  5. FloatVariableAdd { variable: RandomAccessFloat (0x7), value: RandomAccessFloat (0x8) }
  6. if ((RandomAccessFloat (0x7) LessThan scalar(0.25)))
    1. IfStatementAnd ((RandomAccessFloat (0x3ed) LessThan scalar(0.0001)))
    2. IfStatementAnd ((RandomAccessFloat (0x3ed) GreaterThan scalar(-0.0001)))
    3. FloatVariableSet { variable: RandomAccessFloat (0x3ee), value: 9.896 }
    4. FloatVariableSet { variable: RandomAccessFloat (0x3f6), value: 9.896 }
  7. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24003 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
  8. CallEveryFrame { thread_id: 9, script: 0x16c58 }
  9. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: ((RandomAccessInt (0x1) LessThan scalar(0))) }
  10. if ((RandomAccessInt (0x0) LessThanOrEqual scalar(0)))
    1. Subroutine(0x16ba0)
  11. else
    1. Subroutine(0x16c00)

Exit Script