PM3.02 - Pikachu - Action - 0x118

Entry Script

  1. if (OnGround)
    1. ChangeSubactionRestartFrame(SpecialHiEnd_1)
    2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
    3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  2. else
    1. ChangeSubactionRestartFrame(SpecialAirHiEnd)
    2. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
    3. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }

Exit Script