PM3.02 - Pikachu - Action - 0x112 SpecialN

Entry Script

  1. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 462 }
  2. IntVariableSet { variable: LongtermAccessInt(Temp2), value: 463 }
  3. BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
  4. CreateInterrupt { interrupt_id: Some(0), action: Wait, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(OnGround)
  6. CreateInterrupt { interrupt_id: Some(1), action: Fall, requirement: (AnimationEnd) }
  7. CallEveryFrame { thread_id: 9, script: 0x1ff98 }
  8. loop Infinite times:
    1. if (OnGround)
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      2. SetEdgeSlide(Unknown(2))
      3. Subroutine(0x16220)
      4. EnableInterrupt(0)
      5. DisableInterrupt(1)
      6. SetAirGround(6)
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      2. SetEdgeSlide(Airbourne)
      3. Subroutine(0x16260)
      4. DisableInterrupt(0)
      5. EnableInterrupt(1)
      6. SetAirGround(0)
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script