PM3.02 - Pikachu - Action - 0x113 SpecialS

Entry Script

  1. Posture(3)
  2. Posture(4)
  3. UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
  4. CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (AnimationEnd) }
  5. BoolVariableSetFalse { variable: RandomAccessBool (0x15) }
  6. BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
  7. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 464 }
  8. IntVariableSet { variable: LongtermAccessInt(Temp2), value: 469 }
  9. loop Infinite times:
    1. Subroutine(0x16298)
    2. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      3. BoolVariableSetFalse { variable: RandomAccessBool(EnableAutoJab) }
      4. SetAirGround(6)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    3. else
      1. SetEdgeSlide(Airbourne)
      2. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      3. BoolVariableSetTrue { variable: RandomAccessBool(EnableAutoJab) }
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    4. LoopRest

Exit Script