PM3.02 - Pikachu - Action - 0x116 Final

Entry Script

  1. FinalSmashEnter
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 481 }
  4. IntVariableSet { variable: LongtermAccessInt(Temp2), value: 483 }
  5. BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
  6. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (AnimationEnd) }
  7. loop Infinite times:
    1. if (OnGround)
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      2. SetEdgeSlide(Unknown(2))
      3. SetAirGround(6)
      4. Subroutine(0x16220)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      2. SetEdgeSlide(Airbourne)
      3. SetAirGround(12)
      4. Subroutine(0x16260)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. if ((InternalConstantInt(CurrentAction) NotEqual scalar(286)))
    1. IfStatementAnd ((InternalConstantInt(CurrentAction) NotEqual scalar(287)))
    2. FinalSmashExit