PM3.02 - Pikachu - Action - 0x11f

Entry Script

  1. FinalSmashExit
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 482 }
  4. IntVariableSet { variable: LongtermAccessInt(Temp2), value: 484 }
  5. BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
  6. CreateInterrupt { interrupt_id: Some(10146), action: Wait, requirement: (AnimationEnd) }
  7. PreviousInterruptAddRequirement(OnGround)
  8. CreateInterrupt { interrupt_id: Some(10147), action: Fall, requirement: (AnimationEnd) }
  9. if (TouchingAFloorWallOrCeiling value(8))
    1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
    2. SetEdgeSlide(Unknown(2))
  10. CallEveryFrame { thread_id: 9, script: 0x17778 }
  11. loop Infinite times:
    1. if (OnGround)
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      2. SetEdgeSlide(Unknown(2))
      3. SetAirGround(6)
      4. Subroutine(0x16220)
      5. EnableInterrupt(10146)
      6. DisableInterrupt(10147)
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      2. SetEdgeSlide(Airbourne)
      3. Subroutine(0x16260)
      4. SetAirGround(0)
      5. EnableInterrupt(10147)
      6. DisableInterrupt(10146)
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. FinalSmashExit