PM3.02 - Pikachu - Action - 0x11e

Entry Script

  1. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  2. TagDisplay(false)
  3. UnknownEvent { namespace: 0x8, code: 0x1b, unk1: 0x0, arguments: [Bool(false)] }
  4. IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
  5. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((RandomAccessInt (0x1) LessThan scalar(0))) }
  6. UnknownEvent { namespace: 0x8, code: 0x4, unk1: 0x0, arguments: [Bool(false)] }
  7. CallEveryFrame { thread_id: 9, script: 0x17508 }
  8. Subroutine(0xb510)
  9. Subroutine(0x4db8)
  10. Subroutine(0x15ca0)
  11. Subroutine(0xec78)
  12. SetEdgeSlide(Airbourne)
  13. loop Infinite times:
    1. if (OnGround)
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      2. SetEdgeSlide(StayOn)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      2. SetEdgeSlide(Airbourne)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. UnknownEvent { namespace: 0x8, code: 0x4, unk1: 0x0, arguments: [Bool(true)] }
  2. ArticleAnimation(2)
  3. if ((InternalConstantInt(CurrentAction) NotEqual scalar(287)))
    1. FinalSmashExit