PM3.02 - Pikachu - Action - 0x11a

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: ((RandomAccessInt (0x1) LessThanOrEqual scalar(0))) }
  2. CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (AnimationEnd) }
  3. CallEveryFrame { thread_id: 9, script: 0x166a8 }
  4. BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
  5. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 466 }
  6. IntVariableSet { variable: LongtermAccessInt(Temp2), value: 471 }
  7. loop Infinite times:
    1. Subroutine(0x16298)
    2. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(StayOn)
      3. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    3. else
      1. SetAirGround(10)
      2. SetEdgeSlide(Airbourne)
      3. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    4. LoopRest

Exit Script