PM3.02 - Pikachu - Action - 0x11d

Entry Script

  1. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 478 }
  2. IntVariableSet { variable: LongtermAccessInt(Temp2), value: 480 }
  3. BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
  4. CreateInterrupt { interrupt_id: Some(10146), action: Wait, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(OnGround)
  6. CreateInterrupt { interrupt_id: Some(10147), action: Fall, requirement: (AnimationEnd) }
  7. loop Infinite times:
    1. Subroutine(0x16298)
    2. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      3. EnableInterrupt(10146)
      4. DisableInterrupt(10147)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    3. else
      1. SetEdgeSlide(Airbourne)
      2. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      3. EnableInterrupt(10147)
      4. DisableInterrupt(10146)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    4. LoopRest

Exit Script