PM3.6 - Ganondorf - Action - 0x121

Entry Script

  1. FinalSmashExit
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. if (ArticleExists value(0))
    1. ArticleAnimation(0)
  4. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 484 }
  5. IntVariableSet { variable: LongtermAccessInt(Temp2), value: 486 }
  6. Subroutine(0x1b250)
  7. CreateInterrupt { interrupt_id: Some(10146), action: Wait, requirement: (AnimationEnd) }
  8. PreviousInterruptAddRequirement(OnGround)
  9. CreateInterrupt { interrupt_id: Some(10147), action: Fall, requirement: (AnimationEnd) }
  10. loop Infinite times:
    1. Subroutine(0x1b2e8)
    2. if (OnGround)
      1. Subroutine(0x1b1e0)
      2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      3. EnableInterrupt(10146)
      4. DisableInterrupt(10147)
    3. else
      1. Subroutine(0x1b230)
      2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      3. EnableInterrupt(10147)
      4. DisableInterrupt(10146)
    4. LoopRest

Exit Script

  1. FinalSmashExit