PM3.6 - Ganondorf - Action - 0x121
            Entry Script
            - FinalSmashExit
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- if (ArticleExists value(0)) - ArticleAnimation(0)
 
- IntVariableSet { variable: LongtermAccessInt(Temp1), value: 484 }
- IntVariableSet { variable: LongtermAccessInt(Temp2), value: 486 }
- Subroutine(0x1b250)
- CreateInterrupt { interrupt_id: Some(10146), action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10147), action: Fall, requirement: (AnimationEnd) }
- loop Infinite times: - Subroutine(0x1b2e8)
- if (OnGround) - Subroutine(0x1b1e0)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- EnableInterrupt(10146)
- DisableInterrupt(10147)
 
- else- Subroutine(0x1b230)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- EnableInterrupt(10147)
- DisableInterrupt(10146)
 
- LoopRest
 
Exit Script
            - FinalSmashExit