PM3.6 - Ganondorf - Action - 0x115 SpecialLw

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  3. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  4. BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
  5. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24000 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
  6. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: 1 }
  7. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (AnimationEnd) }
  8. if (OnGround)
    1. IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
    2. ChangeSubactionRestartFrame(SpecialLw)
    3. if ((InternalConstantInt(CharacterDirection) GreaterThanOrEqual scalar(0)))
      1. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (TouchingAFloorWallOrCeiling value(4)) }
      2. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
    4. else
      1. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (TouchingAFloorWallOrCeiling value(2)) }
      2. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
    5. loop Infinite times:
      1. if (OnGround)
        1. SetAirGround(15)
        2. Subroutine(0x1b208)
        3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      2. else
        1. SetAirGround(17)
        2. Subroutine(0x1b230)
        3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      3. LoopRest
  9. else
    1. IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
    2. ChangeSubactionRestartFrame(SpecialAirLw)
    3. SetAirGround(17)
    4. Subroutine(0x1b230)
    5. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (TouchingAFloorWallOrCeiling value(8)) }

Exit Script