PM3.6 - Ganondorf - Action - 0x11b
Entry Script
- ChangeSubactionRestartFrame(SpecialAirS)
- Subroutine(0x1b1e0)
- SetAirGround(6)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
Exit Script