PM3.6 - Ganondorf - Action - 0x11b

Entry Script

  1. ChangeSubactionRestartFrame(SpecialAirS)
  2. Subroutine(0x1b1e0)
  3. SetAirGround(6)
  4. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(OnGround)
  6. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }

Exit Script