PM3.6 - Ganondorf - Action - 0xb0 ItemScrew

Entry Script (Common)

  1. ControllerUnk01
  2. ControllerUnk02
  3. ItemVisibility(false)
  4. IntVariableIncrement { variable: LongtermAccessInt(JumpsUsed) }
  5. CreateInterrupt { interrupt_id: None, action: ItemScrewFall, requirement: (AnimationEnd) }
  6. Subroutine(0x21c50)
  7. IntVariableIncrement { variable: LongtermAccessInt (0x3b) }
  8. SoundEffect1(8042)
  9. if (BoolIsTrue LongtermAccessBool(HasScrewAttack))
    1. SoundEffect1(8108)
  10. ChangeSubactionRestartFrame(ItemScrew_1)

Exit Script (Common)