PM3.6 - Ganondorf - Action - 0x6e GetFootstooled
Entry Script (Common)
- ChangeSubactionRestartFrame(StepPose)
- CreateInterrupt { interrupt_id: None, action: FootstoolStand, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
Exit Script (Common)