PM3.6 - Ganondorf - Action - 0x58 ShieldBreakBound
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (not(TouchingAFloorWallOrCeiling value(8))) }
- CreateInterrupt { interrupt_id: None, action: FuraFuraStart, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- if (Unknown(10005)) - BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
 
- else- BoolVariableSetFalse { variable: RandomAccessBool(EnableJabEnd) }
 
- if (BoolIsTrue RandomAccessBool(EnableJabEnd)) - ChangeSubactionRestartFrame(DownBoundU)
 
- else- ChangeSubactionRestartFrame(DownBoundD)
 
Exit Script (Common)