PM3.6 - Ganondorf - Action - 0x116 Final

Entry Script

  1. FinalSmashEnter
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. if (OnGround)
    1. ChangeSubactionRestartFrame(FinalStart)
  4. else
    1. ChangeSubactionRestartFrame(FinalAirStart)
  5. SetAirGround(12)
  6. CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (AnimationEnd) }
  7. CallEveryFrame { thread_id: 9, script: 0x1c2a8 }
  8. loop Infinite times:
    1. if (OnGround)
      1. Subroutine(0x1b1e0)
      2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. Subroutine(0x1b230)
      2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. if ((InternalConstantInt(CurrentAction) NotEqual scalar(288)))
    1. IfStatementAnd ((InternalConstantInt(CurrentAction) NotEqual scalar(289)))
    2. FinalSmashExit