PM3.6 - Ganondorf - Action - 0x114 SpecialHi

Entry Script

  1. Subroutine(0x278b0)
  2. IntVariableSet { variable: RandomAccessInt (0x1), value: 473 }
  3. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: InternalConstantInt (0xfb3) }
  4. FloatVariableSet { variable: RandomAccessFloat (0xa), value: InternalConstantInt (0xfaf) }
  5. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 4016 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 })] }
  6. IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 16 }
  7. Subroutine(Offset { offset: 0xffffffff, origin: 0x1b894 })
  8. if (OnGround)
    1. SetAirGround(100)
    2. ChangeSubactionRestartFrame(SpecialHi)
  9. else
    1. UnknownEvent { namespace: 0xc, code: 0x4, unk1: 0x0, arguments: [] }
    2. SetAirGround(100)
    3. ChangeSubactionRestartFrame(SpecialAirHi)
    4. DisableInterrupt(10002)
    5. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  10. CallEveryFrame { thread_id: 9, script: 0x1b7a8 }

Exit Script