Brawl - Samus - Action - 0x117

Entry Script

  1. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. ChangeSubactionRestartFrame(SpecialNStart)
    2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. else
    1. ChangeSubaction(SpecialNStart)
  3. SetEdgeSlide(StayOn)
  4. SetAirGround(6)
  5. CreateInterrupt { interrupt_id: Some(0), action: 0x11b, requirement: (InAir) }
  6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
  7. LoopRest
  8. DisableInterrupt(0)
  9. if (BoolIsTrue RandomAccessBool(EnableJabLoop))
    1. IfStatementOr ((LongtermAccessInt(Temp2) GreaterThanOrEqual InternalConstantInt (0x5dc0)))
    2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    3. CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (ButtonTap) }
  10. else
    1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
    2. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (OnGround) }

Exit Script