Brawl - Samus - Action - 0x117
Entry Script
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubactionRestartFrame(SpecialNStart)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- else
- ChangeSubaction(SpecialNStart)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- CreateInterrupt { interrupt_id: Some(0), action: 0x11b, requirement: (InAir) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
- DisableInterrupt(0)
- if (BoolIsTrue RandomAccessBool(EnableJabLoop))
- IfStatementOr ((LongtermAccessInt(Temp2) GreaterThanOrEqual InternalConstantInt (0x5dc0)))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (ButtonTap) }
- else
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (OnGround) }
Exit Script