Brawl - Samus - Action - 0x11c

Entry Script

  1. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. ChangeSubactionRestartFrame(SpecialAirN)
    2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. else
    1. ChangeSubaction(SpecialAirN)
  3. SetEdgeSlide(Airbourne)
  4. SetAirGround(10)
  5. CreateInterrupt { interrupt_id: Some(0), action: 0x11a, requirement: (OnGround) }
  6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
  7. LoopRest
  8. DisableInterrupt(0)
  9. if ((InternalConstantInt (0xfa2) GreaterThanOrEqual scalar(1)))
    1. FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 4002 }
    2. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (ButtonTap) }
  10. else
    1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (ButtonTap) }

Exit Script