Brawl - Samus - Action - 0x11c
Entry Script
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubactionRestartFrame(SpecialAirN)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- else
- ChangeSubaction(SpecialAirN)
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- CreateInterrupt { interrupt_id: Some(0), action: 0x11a, requirement: (OnGround) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
- DisableInterrupt(0)
- if ((InternalConstantInt (0xfa2) GreaterThanOrEqual scalar(1)))
- FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 4002 }
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (ButtonTap) }
- else
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (ButtonTap) }
Exit Script