Brawl - Samus - Action - 0x11a

Entry Script

  1. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. ChangeSubactionRestartFrame(SpecialN)
    2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. else
    1. ChangeSubaction(SpecialN)
  3. SetEdgeSlide(StayOn)
  4. SetAirGround(6)
  5. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (InAir) }
  6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
  7. LoopRest
  8. DisableInterrupt(0)
  9. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  10. PreviousInterruptAddRequirement(InAir)
  11. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  12. PreviousInterruptAddRequirement(OnGround)

Exit Script