Brawl - Samus - Action - 0x10c Appeal

Entry Script

  1. Subroutine(Offset { offset: 0xffffffff, origin: 0x198d0 })
  2. CallEveryFrame { thread_id: 9, script: 0x1982c }
  3. CreateInterrupt { interrupt_id: None, action: AppealSmash, requirement: ((RandomAccessInt(ThrowDataParam1) GreaterThanOrEqual InternalConstantInt (0x5dc5))) }
  4. PreviousInterruptAddRequirement((RandomAccessInt(ThrowDataParam2) GreaterThanOrEqual scalar(0)))
  5. PreviousInterruptAddRequirement(OnGround)
  6. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24004 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 })] }
  7. IntVariableIncrement { variable: RandomAccessInt(ThrowDataParam2) }

Exit Script (Common)