Brawl - Samus - Action - 0x12a
Entry Script
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubactionRestartFrame(FinalAir)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- else
- ChangeSubaction(FinalAir)
- SetEdgeSlide(Airbourne)
- CreateInterrupt { interrupt_id: Some(0), action: 0x129, requirement: (OnGround) }
Exit Script