Brawl - Samus - Action - 0x118

Entry Script

  1. ChangeSubactionRestartFrame(SpecialNHold)
  2. CreateInterrupt { interrupt_id: Some(10038), action: EscapeF, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
  3. PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: Some(10039), action: EscapeB, requirement: ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
  6. PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
  7. PreviousInterruptAddRequirement(OnGround)
  8. SetAirGround(6)
  9. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }

Exit Script