Brawl - Samus - Action - 0x125
Entry Script
- Posture(3)
- Posture(4)
- UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
- EnableInterruptGroup(AirLanding)
- if (BoolIsTrue RandomAccessBool(SpecialsMovement))
- ChangeSubactionRestartFrame(SpecialAirS)
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- else
- ChangeSubaction(SpecialAirS)
- SetEdgeSlide(Airbourne)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
Exit Script