Brawl - Samus - Action - 0x10d AppealSmash
Entry Script
- ChangeSubactionRestartFrame(ArmorReleaseSZerosuit)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
Exit Script (Common)