Brawl - Samus - Action - 0x12c
Entry Script
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- UnknownEvent { namespace: 0x1f, code: 0x11, unk1: 0x0, arguments: [Value(2)] }
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubactionRestartFrame(FinalAirEnd)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- else
- ChangeSubaction(FinalAirEnd)
- SetEdgeSlide(Airbourne)
- CreateInterrupt { interrupt_id: Some(0), action: 0x12b, requirement: (OnGround) }
- CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
Exit Script