Brawl - Samus - Action - 0x119

Entry Script

  1. ChangeSubactionRestartFrame(SpecialNCancel)
  2. SetAirGround(6)
  3. CreateInterrupt { interrupt_id: Some(0), action: 0x11c, requirement: (InAir) }
  4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
  5. LoopRest
  6. DisableInterrupt(0)
  7. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  8. PreviousInterruptAddRequirement(InAir)
  9. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  10. PreviousInterruptAddRequirement(OnGround)

Exit Script