Brawl - Samus - Action - 0x114 SpecialHi

Entry Script

  1. EnableInterruptGroup(CliffCatch)
  2. CreateInterrupt { interrupt_id: Some(10029), action: LandingFallSpecial, requirement: (OnGround) }
  3. PreviousInterruptAddRequirement((InternalConstantInt (0x3ec) LessThan scalar(0)))
  4. CreateInterrupt { interrupt_id: Some(0), action: FallSpecial, requirement: (AnimationEnd) }
  5. if (OnGround)
    1. ChangeSubactionRestartFrame(SpecialHi)
  6. else
    1. SetEdgeSlide(Airbourne)
    2. ChangeSubactionRestartFrame(SpecialAirHi)

Exit Script