Brawl - Samus - Action - 0x128
Entry Script
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubactionRestartFrame(FinalAirStart)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- else
- ChangeSubaction(FinalAirStart)
- SetEdgeSlide(Airbourne)
- CreateInterrupt { interrupt_id: Some(0), action: 0x127, requirement: (OnGround) }
- CreateInterrupt { interrupt_id: None, action: 0x129, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x12a, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
Exit Script