Brawl - Samus - Action - 0x11b
Entry Script
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubactionRestartFrame(SpecialAirNStart)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- else
- ChangeSubaction(SpecialAirNStart)
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- CreateInterrupt { interrupt_id: Some(0), action: 0x117, requirement: (OnGround) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
- DisableInterrupt(0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (ButtonTap) }
Exit Script