Brawl - Samus - Action - 0x11b

Entry Script

  1. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. ChangeSubactionRestartFrame(SpecialAirNStart)
    2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. else
    1. ChangeSubaction(SpecialAirNStart)
  3. SetEdgeSlide(Airbourne)
  4. SetAirGround(10)
  5. CreateInterrupt { interrupt_id: Some(0), action: 0x117, requirement: (OnGround) }
  6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
  7. LoopRest
  8. DisableInterrupt(0)
  9. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  10. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (ButtonTap) }

Exit Script