Brawl - Snake - Common Subroutine 0x11814
- ControllerClearBuffer
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10111), action: ThrowItem, requirement: (ButtonPress value(0)) }
- PreviousInterruptAddRequirement(HoldingItem)
- PreviousInterruptAddRequirement(not(HoldingItemOfType value(4194304)))
- PreviousInterruptAddRequirement((RandomAccessInt (0x0) LessThanOrEqual InternalConstantInt (0x5a5c)))
- Rumble { unk1: 24, unk2: 0 }
- CallEveryFrame { thread_id: 9, script: 0x116a4 }