Brawl - Snake - Common Subroutine 0xf6bc
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- CreateInterrupt { interrupt_id: Some(10010), action: SlipWait, requirement: (Unknown(10004) value(4)) }
- PreviousInterruptAddRequirement(OnGround)
- DisableInterrupt(10010)