Brawl - Snake - Common Subroutine 0x165a4
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- if (BoolIsTrue RandomAccessBool (0x11))
- if (ButtonNotPressed value(2))
- BoolVariableSetTrue { variable: RandomAccessBool(Shorthop) }
- else
- if ((InternalConstantInt(ControlStickYAxis) LessThan InternalConstantInt (0xc44)))
- BoolVariableSetTrue { variable: RandomAccessBool(Shorthop) }