Brawl - Snake - Common Subroutine 0x17fa4
- if ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xd19)))
- IntVariableIncrement { variable: RandomAccessInt (0x0) }
- if ((RandomAccessInt (0x0) GreaterThan InternalConstantInt (0x5a44)))
- if ((InternalConstantInt(ControlStickXAxis) GreaterThanOrEqual scalar(0)))
- Posture(2)
- else
- Posture(1)
- Posture(4)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }