Brawl - Snake - Common Section effectAnimCmd_ScopeStartUpperCommon
- FlashEffectLight { red: 255, green: 220, blue: 0, alpha: 0, light_source_x: 75.0, light_source_y: -10.0 }
- SetColorOfFlashEffectLight { transition_time: 72, red: 255, green: 220, blue: 0, alpha: 90 }
- loop 7 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(10.0)
- AsyncWait(72.0)
- loop 10 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 170 }
- SyncWait(1.0)
- SetColorOfFlashEffectOverlay { transition_time: 3, red: 80, green: 80, blue: 80, alpha: 90 }
- SyncWait(3.0)
- SetColorOfFlashEffectOverlay { transition_time: 3, red: 80, green: 80, blue: 80, alpha: 0 }
- SyncWait(3.0)
- SetColorOfFlashEffectOverlay { transition_time: 4, red: 255, green: 255, blue: 128, alpha: 170 }
- SyncWait(3.0)
- RemoveFlashEffect